[Game help] armor-associated penalties Imagine a mage, whose power comes from the mind, not the body; a scout, trying to slip through the woods; or a rogue, sneaking up behind someone. Imagine these people trying to do what they are best at while wearing full plate mail or loaded down with stone armor.... There are penalties to the use of some skills and spells when certain classes wear certain types of armor. Some classes in the game are trained to use heavy armor, while others are trained to use light armor or clothing. * Heavy Armor -- Mercenaries, Paladins, Hellions, Barbarians * Light Armor -- Swashbucklers, Scouts, Bards, Shamans, Warlocks, Rogues * Clothing -- Sorcerors, Necromancers Priests are a special case, with their training depending on the amount of martial discipline in the priesthood. * Heavy Armor -- Algorab, Alshain, Dulrik, Sargas * Light Armor -- Achernar, Ain, Yed, Nashira, Sadr, Thuban, Zavijah * Clothing -- Aludra, Meissa, Mira, Sadal, Marfik, Dabi What defines the type of armor? What differentiates heavy from light? This is dependent on the type of material from which the item is composed. * Heavy Armor -- adamantite, diamond, gemstone, iron, obsidian, platinum, steel, stone, tanso steel, cold iron, jade * Light Armor -- amber, brass, bronze, china, clay, copper, crystal, flesh, food, glass, gold, ice, ivory, leather, meat, mithril, pearl, plant, scale, silver, supernatural, wood, dragonscale, yew, ebony, sacred oak * Clothing -- cloth, energy, feather, flame, fur, ink, paper, parchment, rubber, silk, suede, vellum, water Looking at an item displays both its size and material. If the material that an item is made from does not make sense, please log the item name using the TYPO command and it will be looked at. Keep in mind that items worn on fingers, neck, wrists, about the body, and hooves, and those in the symbol slot, do not count as armor when counting penalties. These are not absolute restrictions. A sorceror can still wear full plate if she so chooses. The consequence of this will be penalties to spells and to those skills that are affected by ease of movement. The more pieces of armor worn, the larger the penalty. And a character that cannot wear any armor will be penalized more for heavy armor than one that can wear light armor.