Code:
New Features:
- Auto Newbie
  The purpose of this new auto command is to 
  educate newbies and protect from accidental 
  death.  While active on both PCs, those of 
  Amateur status can't attack or be attacked by 
  any other player.  Defaults to ON at login.
- Fort/Reflex/Will Saving Throw System
  This new saving throw system has only three
  categories instead of the five of the old
  system.  Example spells for each category:
  * Fortitude: Plague, Petrify, Finger of Death
  * Reflex: Color Spray, Flamestrike, Fireball
  * Willpower: Dominate, Summon, Dispel Magic
- Spirit Doll (spell)
  This spell for shamans creates a doll from 
  a dead creature's bodypart.  The doll grants
  certain bonuses based on victim race and is  
  necessary for a full voodoo.  The doll can 
  be used multiple times before wearing out.
- Fury (skill)
  Once trained, this barbarian skill may take
  affect at the same time as berserk.  Berserk
  healing is increased, bonuses to fortitute
  and willpower saves are granted and attack
  speed with all weapons is increased.
- Specialize (skill)
  Once trained, mercs may specialize in the
  use of a weapon.  This weapon is a specific
  weapon type such as broadsword, not swords
  in general.  Weapon specialization increases
  speed and accuracy with all weapons of that
  type.  A 2nd type can be selected at Expert.
- New Targeting Shortcuts
  * Helf can be used in place of half-elf
  * Delf can be used in place of deep-elf
Changes:
- Burning hands/flamestrike now hits groups
- Greet has no effect on the power of voodoo
- Shamans receive the identify spell
- Recall no longer causes XP loss
- Auto recall option removed
- Balance tweaks to damage and defense spells
- No save allowed against magic missile
- New formula used for consider command
- Level loss no longer drops random stats
- Login/off message is more in-character
- Self adjectives are not permitted
- Stop command now causes wait time
- Cannot conjure elemental when owning a pet
- Aligned items will zap when stolen
- Magma/plague tick damage will wake victims
- Failed brew attempt costs mana
- Medicine Belt spell removed
Bugfixes:
- Fixed five crash bugs
- Charge was not working at range
- Skirmish was not checking sanctuary
- Pets will not be freed with auto follow
- T-H weapon displayed incorrectly in eq list
- Was possible to scribe cabal spells
- Duel sometimes displayed NPC keywords
- Skirmish toggles off when removing bow
- Dirt kick wasn't checking mirror image
- Added vt marker for intimidate