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Two quick questions
https://blog.shatteredkingdoms.org/forums/viewtopic.php?f=21&t=23017
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Author:  Solus [ Fri Sep 14, 2012 6:14 pm ]
Post subject:  Two quick questions

**this is a suggestion***

Start cloth wearers with an appropriate level pet so they can actually train.

**Why the [REDACTED] do amateur level NPCs have reach, bash and trip?***

Are we trying to teach new players to hate the game?

Author:  ObjectivistActivist [ Fri Sep 14, 2012 6:26 pm ]
Post subject:  Re: Two quick questions

Solus wrote:
**this is a suggestion***

Start cloth wearers with an appropriate level pet so they can actually train.

**Why the love do amateur level NPCs have reach, bash and trip?***

Are we trying to teach new players to hate the game?


1. Cloth wearers start with access to pets. The issue with that is that NPCs throw weapons. At level 2, a single thrown axe can stun a character. Generally a good lesson in why CON is not useless to any class, even when they're not late-game front-row, IMO.

2. Because they're class-flagged. Any NPC that isn't flagged as having a class gives almost no EXPs. If they didn't have a class, they wouldn't be worth leveling on, or they'd require 10x as many to gain the same exp as those that do have skills and classes.

Author:  Edoras [ Fri Sep 14, 2012 7:13 pm ]
Post subject:  Re: Two quick questions

90% of NPCs in newbie areas will deflect off of cloth armor. True story.

Author:  Galactus [ Fri Sep 14, 2012 7:15 pm ]
Post subject:  Re: Two quick questions

I think he is talking about the outpost, for the most part.

Author:  Edoras [ Fri Sep 14, 2012 7:23 pm ]
Post subject:  Re: Two quick questions

The outpost A) isn't amateur level, and B) is almost the easiest place to get XP in the entire game. I hope he isn't talking about the outpost.

Author:  Galactus [ Fri Sep 14, 2012 7:26 pm ]
Post subject:  Re: Two quick questions

Edoras wrote:
The outpost A) isn't amateur level, and B) is almost the easiest place to get XP in the entire game. I hope he isn't talking about the outpost.


I agree with you fully. I am not saying it. I am basing it off of the fact he talked about NPCs with reach and NPCs that can throw things. Pretty much describes the outpost to me.

Author:  MsPooperTrooper [ Sat Sep 15, 2012 12:35 pm ]
Post subject:  Re: Two quick questions

I honestly don't think that any changes need to be made. If you know how to go about it, leveling up to apprentice should be a breeze.

Now, I realize that might've sounded snobbish because there are bound to be people who -don't- know how to go about it. All you need to do is ask for help, ICly! And please, please, please do. Use the mentor command. If that doesn't work, just send a tell to someone who seems like they might be on the same "team" as your char.

For the record, I play Louann. I rolled a priest specifically because I like being a support class, and I like helping people. I encourage anyone who wants help to contact my character ICly. If I for some reason am unable to help, I'll direct you to someone who can.

Author:  Vera [ Thu Nov 21, 2013 5:46 am ]
Post subject:  Re: Two quick questions

New players in the starting training area wouldn't know anything about pets nor be able to afford one. Some NPCs are weak though. The problem I see is that we can't differentiate which, because some "tough" can be easy and others can kill you in one blow (happened to me).


Now a question. :drunk: I thought at the starting level I wouldn't lose experience if I died. Once I went to -10hp but saw myself as stunned. Then I died in one blow and was automatically resurrected by the piety of the Gods. When I looked at Spells and Skills after the first -10, my Innate spells and skills had gone down to Superb. After being resurrected, I saw them again as Mastered. Later, I didn't die again and saw them as Superb.

Do you understand what all this is about?

Author:  Pook [ Thu Nov 21, 2013 6:09 am ]
Post subject:  Re: Two quick questions

I think the subject of pets should be brought up in all newbie schools (maybe the board/sign with formation help).
This room could mention there may be a shop nearby to pick up a horse/some sort of creature(s).
I know at least one kingdom has a pet store in the newbie area. Kind of convenient. All starting areas should, I think, have them.
I don't think starting people off with pets make sense, but explaining the concept and have new players able to get a pet easily is a positive improvement.

Author:  grep [ Thu Nov 21, 2013 8:18 am ]
Post subject:  Re: Two quick questions

ObjectivistActivist wrote:
Solus wrote:
**this is a suggestion***

Start cloth wearers with an appropriate level pet so they can actually train.

**Why the love do amateur level NPCs have reach, bash and trip?***

Are we trying to teach new players to hate the game?


1. Cloth wearers start with access to pets. The issue with that is that NPCs throw weapons. At level 2, a single thrown axe can stun a character. Generally a good lesson in why CON is not useless to any class, even when they're not late-game front-row, IMO.

2. Because they're class-flagged. Any NPC that isn't flagged as having a class gives almost no EXPs. If they didn't have a class, they wouldn't be worth leveling on, or they'd require 10x as many to gain the same exp as those that do have skills and classes.



A single HP train would be more advantageous to this hypothetical level 2 character than a single con train.

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