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| Detect Poison https://blog.shatteredkingdoms.org/forums/viewtopic.php?f=22&t=15278  | 
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| Author: | Tumrall [ Sun Apr 15, 2007 2:17 am ] | 
| Post subject: | Detect Poison | 
As it is not very useful in the current form, perhaps it could be more like detect aura, but for poison and disease.  | 
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| Author: | silmar [ Sun Apr 15, 2007 3:19 am ] | 
| Post subject: | |
This would improve the spell 100 fold it might actually get cast then.  | 
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| Author: | Erevan [ Sun Apr 15, 2007 4:35 am ] | 
| Post subject: | |
And, it might actualy help with identifying who is plagued in a room, instead of waiting for the tick to watch who's writhing and suffering.  | 
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| Author: | Tumrall [ Sun Apr 15, 2007 6:53 am ] | 
| Post subject: | |
Erevan wrote: And, it might actualy help with identifying who is plagued in a room, instead of waiting for the tick to watch who's writhing and suffering. 
Exactly the point: (Diseased) (Poisoned) A super male gnome is here.  | 
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| Author: | OggieRox [ Sun Apr 15, 2007 6:57 am ] | 
| Post subject: | |
..and aura tags on food items/water containers? Code: > You are carrying: 
(poisoned) a cluster of grapes Oh, yes please.  | 
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| Author: | gork [ Sun Apr 15, 2007 6:59 am ] | 
| Post subject: | |
Oh, please don't do this. I'd have to actually train the spell then.  | 
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| Author: | Salandarin [ Sun Apr 15, 2007 7:35 am ] | 
| Post subject: | |
Please implement soon, this is an awesome fix.  | 
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| Author: | Tumrall [ Sun Apr 15, 2007 11:12 am ] | 
| Post subject: | |
gork wrote: Oh, please don't do this.  I'd have to actually train the spell then. 
Most of my characters never even learned it in some sort of "protest".  | 
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| Author: | Thuban(2008) [ Sun Apr 15, 2007 6:48 pm ] | 
| Post subject: | |
Hm. You know, this isn't a bad suggestion.  | 
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| Author: | nothingxs [ Sun Apr 15, 2007 10:47 pm ] | 
| Post subject: | |
Thuban wrote: Hm.  You know, this isn't a bad suggestion. 
It's been made like a million times before, too  | 
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