Sorcs:
Pros:  
*  Most "utility" class in the mud.  continual light/resizing/enchanting/scribing/recharging/locating/flying/hasting/giant strenghtening/invising/gating/etc...  
*  The ability to have any racial skill/immunity you can think of via polymorph.
*  The ability to go anywhere randomly - teleport = instant adventure/death.
*  The ability to survive almost anywhere - fly + airy water + all detects + invis + ethereal form
*  The ability to find most NPCs when you need them - Summon.
*  The ability to control a GM Merc or a GM Rogue or a GM Barb for fights - Charm + extra lewt to equip them with.
*  A short casting way out of nearly any situation - teleport.
*  A long casting way out of any physical damage - etherealness.
*  I win # 1 - petrify
*  I win # 2 - final strike
*  I win # 3 - sleep + charm + order all remove all + order all drop all + get all + teleport or quaff or petrify
* I win # 4 - summon + brand
* I win # 5 - summon + zap
* I win # 6 - summon + recite
*  Scrolls, wands, 
and staves.
*  Aside from a priest or maybe a bard, the best addition to any party.
*  Instant RP, see bullet #1.
*  Art
*  Given time to prepare, can survive *ANY* situation, within reason.
*  Without a doubt, the best explorers.
Cons:
*  
100% reliant on pets/charms/buddies
*  Concentrate + bash = dead
*  Dirt kicking renders you useless, less you prepare for it
*  At times very equip dependant.
*  At times not the easiest class to play.  Much like a necro I would not suggest to one for their first or second character.
*  No melee skills, like you need them.
*  Not too many "damaging" spells... Magic Missile, color spray, acid blast, and final strike.  Petrification is a malidiction and can easily be cured.
*  Difficult to clad yourself in all energy/flame/water at times.
*  Taunt can own you.
*  Dispell magic while you have two GM hastened GS charms fully clad in adamantite w/ Champ/GM weapons really really hurts.
*  Crap for HPs because you wasted, I mean expended all your trains on Art. 
 
*  Being asked if you are clergy every 20 minutes because you have something "magickal" in your title.
*  Backstab
*  Bows and Arrows
*  So reliant on concentration so you decide to make a d-elf to get the max int of all the races only to find out that a combination of low HPs + an acute aversion to BoG makes you a crispy critter often.  Advice!  If you can, poly into something else before going toe to toe with a pally!  
