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Amateur   - dagger                           staff
            self defense                     awareness
Novice    - dirt kicking                     brawling
            dodge                            kick   
Initiate  - fast healing                     trip
            defense                          second attack  
Apprentice- enhanced damage                  takedown
            endurance                        roundhouse kick   
Journeyman- grapple                          punch technique
            parry                            third attack
Veteran   - lock                             bow
            escape                           rescue
Expert    - fists of fury                    break
            eye gouging       
Mentor    - choke                            bad dubbing
I want player input on some of these things, I'll be posting the helpfiles for some of the new skills and their affects shortly.  What this is though is a melee character for more advanced players, or if you want to look at it another way, a class that takes a bit more thought to play on the front lines.
If there are any ideas that could improve the class then put them forth or if you think there is a way to improve or nerf a particular skill, put that forth as well.
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[Skills help] awareness
Automatic
So long as the monk is aware of the combatants in the field the monk 
receives a bonus to armor class much like an armor spell.  This bonus 
grows as the monk gets stronger, but if the monk should ever become 
unable to see the bonus is negated.  This includes blindness, dirt kicking 
and areas that are too dark for the monk to see in.  It is also
disabled while grappling.
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[Skills help] defense (lack of a better name)
Automatic
The monk is trained to block incoming blows with their arms or legs or 
almost any part of their body.  This affect is limited to melee combat 
only.  The deflection of projectiles with this method is impossible.
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[Skills help] takedown
Syntax: takedown <victim>
Any monk so trained can drop their enemy to the ground using any 
method available to them.  This puts an enemy into the {prone} position 
where they are vulnerable to being grappled or the monk can use any 
number of techniques on them.  This effect without grappling is only like a
 normal trip, and the opponent can recover after so long.  Of course, the 
chance of failure is always there.  A monk can only takedown an
opponent that is within melee range.
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[Skills help] roundhouse kick
Syntax: roundhouse <victim>
For fanboys and fangirls everywhere, here is a more powerful kicking 
skill.  A well placed roundhouse kick can cause serious damage to an 
opponent, moreso than a normal kick.  These kicks have been known to 
hurt even through the heaviest of armors
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[Skills help] grapple
Syntax: grapple <victim>
After successfully taking an opponent to the ground a monk can choose to 
grapple with an opponent.  Once grappling an opponent their ability to 
attack is restricted and their movement is quickly drained.  In this 
position the monk gains the options to do the most damage to an 
opponent but is restricted in doing only those things to that opponent.  
Both the monk and victim lose the ability to dodge attacks.  While a
monk is grappling an opponent, he must focus on that opponent
and therefore does not receive the bonuses he normally does with
awareness.
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[Skills help] punching technique (really lack of a better name)
Automatic
This skill allows monks three unarmed punches.
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[Skills help] lock
Syntax: lock <victim>
When successfully grappling an opponent the monk may put the opponent
 in a submission move.  This will slowly drain the victim's PE the longer 
the monk holds it.
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[Skills help] escape
Syntax: escape
A trained monk can use this ability to escape a grapple if he is placed 
within one.  As it is disadvantageous to be placed in a grapple this is the 
option of most monks.  This skill can be used to escape another monk's
grapple or to release your own on a victim.
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[Skills help] fists of fury
Automatic
This skill would allow four unarmed attacks, the pinnacle of unarmed 
fighting.
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[Skills help] break
Syntax: break right leg
        break left leg
        break right arm
        break left arm
After having successfully grappled an opponent, the monk may elect to 
break a specific limb of the victim.  Either the right leg, left leg, right arm 
or left arm.  This will cause the limb to become mangled and useless.
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[Skills help] eye gouging
Syntax: gouge <victim>
A monk must be unarmed and the victim must be within reaching distance
 of the monk for this skill to work.  Once successful the skill impedes the 
vision of the victim for a certain amount of time.  It is not required to 
grapple an opponent to use this skill, however it is only useful in close 
quarters.
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[Skills help] choke
Syntax: choke <victim>
One of the deadliest submission moves at the monks disposal.  If a choke
 is applied the victim will sustain massive damage until the choke is 
released.
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[Skills help] bad dubbing
Automatic
All monks suffer from terrible dubbing and their lips move with no sound 
coming out, and often times their mouth movements do not match what 
they are saying