Final results by popularity:
Which options are best for retaining and exciting EXISTING players?Poll ended at 22 Dec 2013 10:54
- More use for loyalty tokens (Ex: improve skills, to be discussed)	10% 	[ 44 ]
 - Tradeskills (forging, dyeing, mining, etc)	10% 	[ 43 ]
 - Quest upgrades (More, easier, better transparency, etc)	9% 	[ 40 ]
 - More regulation: Hoarding (other types? to be discussed)	9% 	[ 39 ]
 - Change CRS (Ex: No ability removal, "enforce" losing, to be discussed)	9% 	[ 37 ]
 - Official info sharing (Wiki and/or Guide Forums)	8% 	[ 36 ]
 - Heroes (not necessarily heroes of old)	8% 	[ 35 ]
 - "End Game" content (methods to be discussed)	 7% 	[ 30 ]
 - Make the game less difficult/more casual (methods to be discussed)	 6% 	[ 28 ]
 - Ways to communicate RP (Journals, Think Channel, etc)	 5% 	[ 23 ]
 - Make the game more interesting before Master (methods to be discussed)	 5% 	[ 23 ]
 - Balance melee and spell damage better	 5% 	[ 23 ]
 - Reduce effectiveness of spell items (wands, staves, potions, etc)	 4% 	[ 17 ]
 - Out of game communication (Ex: CB/TB Channels on FB messenger, note boards via forums, email notifications for game events)	 4% 	[ 16 ]
 
Total votes : 434
I'll wrap up this thread by saying that (due to it's #1 spot in the NEW player poll), the staff will start taking action by rolling out some form of official info sharing via the forums within the very near future!  I will also start new threads to discuss ideas for loyalty tokens and hoarding regulation.